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MEDUSIMS

Medical Training Simulators

OVERVIEW

From early 2021 to mid 2022 I worked with the company Medusims as a game/UX designer. The goal was to train healthcare students and professionals on how to perform medical procedures through virtual simulations that the players could play either on their own from their own device.

CREATION OF A NEW PRODUCT

I was the main product designer for the creation of a new simulator to train general medecine doctors during their consultations. I was assigned a general doctor which I discussed with every week so he could describe the medical situations he wanted to showcase and verify the pedagogy.

Basically, the doctor would write down up to 3 situations and describe how he would want them to show. It would always be consultations but with different unflowings (only verbal consultation, auscultations...) depending on the patient's condition.

I would then translate his needs in actual gameplay mechanics, prototype them on Invision (now deleted), and transfer them to the development team.

New Product 1
New Product 2
New Product 3

RESTRUCTURATION

With the goal in mind to uniformize the architecture of all simulators, I designed a system allowing designers to generate new scenarios using no code - at first for classical consultation scenarios.

Step 1 : Redisigning alongside the lead developer the overall structure of the simulators (what to define first - environment, medical speciality, etc.?), how should patients and situations be related (can one patient be used in different type of specialities, is one new patient created for each scenario?) etc.

Step 2 : Designing a "no code" tool allowing designers to click on any options needed for the patient's case without needing additional development.

Restructuration

Examples of sections descriptions :

DESIGN OF THE DEBRIEFING TOOL

The simulators were to be used into nerses and doctor's training and needed a complete debriefing tool showcasing what they did right or wrong.

I worked on the design of a tool which goal is to set-up the debriefing sections and win/lose conditions alongside the doctors defining the scenarios.

At first I created flowcharts describing describing the flow of decisions:

Debriefing Tool Flowchart

I then created mock-ups of the debriefing tool depending on what action I wanted to showcase:

Finally I defined the scoring system by exploring all achievable results whether actions are co-dependent or not:

ADAPTATION FROM PC TO TABLET

All simulator were only available on PC and needed to be adapted to tablets so nurses and doctors could easily launch them from wherever they are.​

The main part to adapt on my side was the UI (mainly menus) and the flow when opening the app (mockups not available anymore).

OLD

Old PC 1
Old PC 2
Old PC 3

NEW

New Tablet 1
New Tablet 2
New Tablet 3

DIEGETIZATION

To enhance the immersion, some parts of the simulators needed to be diegetalized. For instance, tables were replaced by paper documents.

Diegetization 1
Old design
Diegetization 2
Mockup of new design
Diegetization 3
New design